Consumables include Cola instead of an Auto Extinguisher. Without Brothers in Arms, I have a 4. Why Not Camouflage Net or Binoculars? Scout tanks, as a class, have some of the highest camouflage rating in the game.
Discuss Updated We spoke at length about the improved matchmaker in the Common Test announcement. How It Works The improved matchmaker builds two teams with several key criteria in mind.
Its goal is to get you in a battle quick and make sure the two teams it assembles are: Comparable in their aggregate combat parameters Diverse in vehicle types and versatile enough to provide an engaging gaming experience Balanced in a way that gives both sides a chance at victory To do so the system analyzes vehicles in the queue and chooses one out of a set of templates; server-side algorithms with team makeups that define the tier spread and vehicle distribution at the top, middle and bottom of the list.
The variant you land depends on the queue composition, but whichever you get, there will be no battles where vehicles in the middle are outnumbered by those at the top. No fewer vehicles in the middle than at the top No fewer vehicles at the bottom than in the middle This way, the matchmaker ensures that regardless of your position on the list, there are always enough players in the same position on your team to have a real chance in battle.
In this case, you can get a two-level or single-level battle. However, if it sees that this will have you waiting for quite a while, it will match you into a battle with a suitable tier split.
Creating a Battle Step 1. Defining the battle tier spread and game mode. First, the matchmaker defines the number of tankers and Platoons suitable for each battle tier and game mode. It analyzes the modes each player flagged for a battle session, vehicles they chose for a battle, their tier and whether they follow regular or special matchmaking rules.
Creating two evenly assembled teams. Having defined the battle tier spread and battle mode, the system tries to match players in teams based on team balance requirements and limitations: Both teams should fit the template: The number of arty is limited to a maximum of three per side.
The matchmaker permits only same-tier Platoons into Random Battles. The difference in the number of Platoon players between the two teams should be three at the most.
The difference in the number of artillery, light tanks and tank destroyers within each part of the list should be just one vehicle at the most. The latter are considered to create separate battles for newcomers. Adding player skill to the equation would disrupt the very idea behind Random Battles.
Although the mode has rules, there is an element of randomness to each battle, and the thrill that comes with it is what we all love about Random Battles.
Everyone gets a chance to become a hero, to prove their worth playing against people with different battle histories.
If you joined us for the 9. The matchmaker will try to place arty in the middle or at the bottom of the list. Even if it chooses to assemble a team with arty at the top just to prevent you from queueing too long, it will ensure the other team has an SPG at the top, too.
As soon as the matchmaker finds a template that fulfills all requirements, it assembles two teams according to it, chooses a map and creates a battle. Maps for tier 1—3 battles are chosen randomly from a pool of locations available for lower-tier engagements. In other cases, the matchmaker creates a selection of maps suitable for the game mode and the battle tier spread the two teams have.
Then, it analyzes maps that tankers from the two newly created teams have played recently and places them on a map not many of them have seen in the last few sessions.
Paired with SPG revision, the improved matchmaker took the team months to develop and is a pivotal step in establishing a fairer, more balanced experience.
We tried to create an algorithm that will serve everyone best going forward, fine-tuned it during the Common Test and finally introduced it to live servers.
Share on social networks.Jun 04, · The only thing skill-based right now is maneuvering in such a way that you are less RNG-dependent when receiving fire, while there is barely any skill in your damage output. You can aim for exactly the right spot and barely do any damage as long as the game doesn't grand you citadel hits.
World of Tanks – Micropatch _11 the less HP’s the smaller the weak spot, make dinging shots more skill based, instead of tank based where the enemy can’t pen a tank despite how good he is These pref matchmaking tanks are gonna be fighting tier 8 tanks that fight tier 10 tanks I understand that but can WG make it so these.
Sorry to bitch about this like everyone else, but a great addition to this game would be some sort of skill based matchmaking. Too many times one team is filled with retards who can barely play the game, and the other is full of people with fully upgraded tanks, and thousands of battles and 55% w/l.
See, the skill based matchmaking I’m talking about is the mirroring one team’s skill to the other, picking the opposing players to be equal in terms of skill (so winrate, basically). AW did a stupid with what they have decided to do, let us not dwell on that topic any further.
World of Tanks is a team-based massively multiplayer online action game dedicated to armored warfare. Throw yourself into the epic tank battles of World War II with other steel cowboys all over the world. Your arsenal includes more than armored vehicles from America, Germany, and the Soviet. World of Tanks controls Picture the following situation: A German heavy tank, Tiger II, bunny-hops past you.
Then he notices you, uses his leet mouse-turn skillz to turn around in a fraction of a second, and proceeds to circle-strafe you.